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πŸ” Remove by Collision

Removes edges by doing linetrace and checking for collisions.


Table of content


This does linetraces using the edge’ start & end point.

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Properties

Property Description
Settings Β 
Collision Settings See details below.
Two Way Check If enabled, when the first linecast (From the edge’ start to end) fails, it tries the other way around (From the edge’ end to start).
While expensive, this ensures the refinement doesn’t fail on backface hits.

Collision Settings


Collision Settings

These settings drive which objects will be ignored during the collision checks.

Property Description
Trace Complex Whether to collide against complex or simple collision.
Note that this setting may not be supported everywhere.
Collision Type The type of collision check. Can be one of:
-Channel
-ObjectType
-Profile
The selected mode changes which settings are available.
Collision Channel Lets you pick the collision channel to check against.
Collision Object Type Lets you pick the object type to check against.
Collision Profile Name Lets you set a custom profile name to check against.
Ignore Self If enabled, will ignore the current PCG Component’ actor owner.
Ignored Actor Selector Vanilla PCG Actor Selector.

This refinement can be rather expensive depending on the number of edges.