Table of content
The Path Solidify node turns abstract path segments into “solid” edges. Each path point is turned into an edge-looking one that connects to the next. Unless the path is a closed loop, the last point is deprecated, hence it is recommended to remove it.
Properties
Property | Description |
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Closed loop | |
Scope | The scope/selection of input data that are to be processed as closed paths or not. - All processes all input as selected below.- All but tagged inverts the scope based on tags.Default is, all paths are considered open, unless they are tagged with ClosedLoop .
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Closed Loop | Whether to consider input data that are part of the scope as closed loop or not. |
Comma Separated Tags | Tags to check for. Any match uses the inverse of the above value. |
Output | Description |
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Remove Last Point | If enabled, removes the last point on open paths, as they can’t be properly solidified. |
Scale Bounds | If enabled, bounds will be scaled to reflect the real world distance that separates the points. This is often necessary if the path’ points have a scale that is not equal to one. |
Solidfication
Solidification is fairly straightforward on paper, but in order to be flexible it also exposes an overwhelming amount of parameters.
Unreal has a visual bug in the detail panel: the first time you select a solidification axis, remaining axis’ properties will not show up. *You have to deselect the node then select it again for the details panel to properly refresh.
Property | Description |
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Settings | |
Solidification Axis | |
Soldification Lerp Operand | |
Soldification Lerp (Constant or Attribute) |
Radiuses
When a solidification axis is selected, lets you set the segment bounds’ remaining two axis as “radiuses”.
Each component shares the same following properties:
Write Radius X/Y/Z | |
Radius Type | |
Radius Constant | |
Radius Attribute |