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Solidify Path

PCGEx | Path : Solidify

Solidify paths into “edges”

The Solidify Path node converts abstract path segments into solid edges, optionally reducing points and adding information, with flexible parameters for axis-based solidification and radius settings.


Paths
Paths to solidify
Paths
Paths with optionally less points & more informations

Table of content


The Path Solidify node turns abstract path segments into “solid” edges. Each path point is turned into an edge-looking one that connects to the next. Unless the path is a closed loop, the last point is deprecated, hence it is recommended to remove it.

details/paths-solidify/lead.png

Properties


Property Description
Closed loop  
Scope The scope/selection of input data that are to be processed as closed paths or not.
-All processes all input as selected below.
-All but tagged inverts the scope based on tags.
Default is, all paths are considered open, unless they are tagged with ClosedLoop.
Closed Loop Whether to consider input data that are part of the scope as closed loop or not.
Comma Separated Tags Tags to check for. Any match uses the inverse of the above value.
Output Description
Remove Last Point If enabled, removes the last point on open paths, as they can’t be properly solidified.
Scale Bounds If enabled, bounds will be scaled to reflect the real world distance that separates the points.
This is often necessary if the path’ points have a scale that is not equal to one.

Solidfication


Solidification is fairly straightforward on paper, but in order to be flexible it also exposes an overwhelming amount of parameters.

Unreal has a visual bug in the detail panel: the first time you select a solidification axis, remaining axis’ properties will not show up. *You have to deselect the node then select it again for the details panel to properly refresh.

Property Description
Settings
Solidification Axis  
Soldification Lerp Operand  
Soldification Lerp
(Constant or Attribute)
 

Radiuses

When a solidification axis is selected, lets you set the segment bounds’ remaining two axis as “radiuses”.
Each component shares the same following properties:

Write Radius X/Y/Z  
Radius Type  
Radius Constant  
Radius Attribute