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PCG Extended Toolkit
β· Installation
β· General
Basics
Plugin Settings
PCGEx Nodes
Working with Clusters
Comparisons
Blending
Fitting
Filter Ecosystem
Uber Filter
Uber Filter (Collection)
π AND / OR (Group)
π Compare (Numeric)
π Compare Nearest (Numeric)
π Compare (String)
π Bool
π Dot Product
π Within Range
π Modulo Comparison
π Distance
π Bounds
π Bitmask
π Random
π Mean Value
π Self Compare (Numeric)
π Self Compare (String)
π Spline Inclusion
π Path Inclusion
Clusters
Connect Points
π Anisotropic
π Closest
π Direction
π Index
Diagrams
Delaunay 2D
Voronoi 2D
Delaunay 3D
Voronoi 3D
Fuse Clusters
Mesh to Clusters
Refine
π Minimum Spanning Tree
π Refine by Filter
π Line Trace
π Gabriel
π Remove Overlap
π Keep Highest Score
π Keep Lowest Score
π Remove Highest Score
π Remove Lowest Score
π Keep Longest
π Keep Shortest
π Remove Longest
π Remove Shortest
Edge Order
Properties : Edge
Properties : Vtx
π Special Neighbors
π Special Edges
π Edge Match
Flag Nodes
Node Flag
Copy Cluster to Points
Cut Clusters
Hulls
Convex Hull 3D
Convex Hull 2D
Sanitize Clusters
Pick Closest Cluster
Relax
β Laplacian
β Force Directed
Find Clusters
Break to Paths
Partition Vertices
Make Unique
Find point on Bounds
Custom Graph
Connect Clusters
Packing Clusters
Pack Clusters
Unpack Clusters
Cluster Filters
π Adjacency (Node)
π Edge Direction (Node)
π Neighbors Count (Node)
π Edge Direction (Edge)
π Endpoints Compare (Numeric)
π Endpoints Compare (String)
π Neighbors Count (Edge)
Pathfinding
Edges Pathfinding
Plot Edges Pathfinding
Find All Cells
Find Contours
Grow Paths
β Search
A* Star
Dijkstra
π° Heuristics
π° Heuristic Attribute
π° Shortest Distance
π° Azimuth
π° Feedback
π° Inertia
π° Steepness
π° Least Nodes
π Goal Pickers
π Random
π Default
π Goal from Attribute
Paths
Smooth
Moving Average
Radius
Path Spline Mesh
Solidify Path
Path Γ Path Crossings
Path Γ Bounds Intersections
Orient
β Weighted
β Look At
β Average
Blend
β° Interpolate
β° Inherit First
β° Inherit Last
Offset
Bevel
Attribute Rolling
Resample
Shift
Path Spline Mesh (Simple)
Spline to Path
Fuse Collinear
Create Spline
Subdivide
Write Paths Properties
Write Tangents
β’ Auto Tangents
β’ Catmull-Rom
β’ From Neighbors
β’ From Transform
β’ Zero Tangents
Paths to Clusters
Staging
Asset Staging
Asset Collection to Set
Asset Collection
π± Mesh Collection
π± Actor Collection
Misc
Sort Points
π Sorting Rule
Partition by Values
π Partition Rule
Fuse Points
Attribute Stats
Points to Bounds
Find point on Bounds (Any)
Attribute To Tags
Write Index
Reverse Points Order
Meta Filter
Meta Cleanup
Merge Points by Tags
Iterations
GUID
Destroy Actor
Collocation Count
Cherry Pick Points
Batch Actions
π Write Attributes
π Write Result
Refresh Seed
Bitmasks
Bitmask
Bitmask Merge
Discard by Points Count
Discard by Overlap
Transforms
Move Pivot
Bounds to Points
Flat Projection
Lloyd Relax
2D Lloyd Relaxation
3D Lloyd Relaxation
Debug
Flush Debug
Draw Attributes
Sampling
Sample Nearest Surface
Wait for PCG Data
Sample Line Trace
Sample Nearest Spline
Sample Overlap Stats
Sample Nearest Bounds
Sample Nearest Points
Textures
Get Texture Data
Texture Param
Sample Texture
Sample Neighbors
Sample Inside Bounds
Pack Actor Data
Shape Ecosystem
Create Shapes
π Circle
All Nodes
About
Twitter
LinkedIn
Misc
Batch Actions
π Write Attributes
π Write Attributes
PCGEx | Action : Write Attributes
The **Write Attribute
actionβ¦**
TBD
Conditions
Filters used as condition to check which match to choose from
Match Success
Attributes that will be written if the conditions pass
Match Fail
Attributes that will be written if the conditions fails
Action
A single action definition
Table of content
Properties
Properties
DOC TDB