In
Points that will be used as origin for line tracing
Out
In with extra attributes and properties
This node works with collisions and as such can be very expensive on large datasets.
Table of content
Properties
Each output property is written individually for each point.
Property | Description |
---|---|
Settings | |
Direction | Select which property or attribute should be used as direction for the line trace. |
Max Distance | Maximum trace distance. |
Local Max Distance | If enabled, will use a local property or attribute as Max Distance . |
Outputs | |
Success Attribute Name | Writes a boolean attribute to each point specifying whether the sampling has been successful (true ) or not (false ).Sampling is considered unsuccessful if there was no point within the specified range. |
Location Attribute Name | Writes the sampled location, as an FVector . |
Look at Attribute Name | Writes the direction from the point to the sampled location, as an FVector . |
Normal Attribute Name | Writes the normal of the surface at the sampled, as an FVector . |
Distance Attribute Name | Writes the distance between the point and the sampled location, as a double . |
Collision Settings
Collision Settings
These settings drive which objects will be ignored during the collision checks.
Property | Description |
---|---|
Trace Complex | Whether to collide against complex or simple collision. Note that this setting may not be supported everywhere. |
Collision Type | The type of collision check. Can be one of: - Channel - ObjectType - Profile The selected mode changes which settings are available. |
Collision Channel | Lets you pick the collision channel to check against. |
Collision Object Type | Lets you pick the object type to check against. |
Collision Profile Name | Lets you set a custom profile name to check against. |
Ignore Self | If enabled, will ignore the current PCG Component’ actor owner. |
Ignored Actor Selector | Vanilla PCG Actor Selector. |