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Table of content
This does linetraces using the edgeβ start & end point.
Properties
Property | Description |
---|---|
Settings | Β |
Collision Settings | See details below. |
Two Way Check | If enabled, when the first linecast (From the edgeβ start to end) fails, it tries the other way around (From the edgeβ end to start). While expensive, this ensures the refinement doesnβt fail on backface hits. |
Collision Settings
These settings drive which objects will be ignored during the collision checks.
Property | Description |
---|---|
Trace Complex | Whether to collide against complex or simple collision. Note that this setting may not be supported everywhere. |
Collision Type | The type of collision check. Can be one of: - Channel - ObjectType - Profile The selected mode changes which settings are available. |
Collision Channel | Lets you pick the collision channel to check against. |
Collision Object Type | Lets you pick the object type to check against. |
Collision Profile Name | Lets you set a custom profile name to check against. |
Ignore Self | If enabled, will ignore the current PCG Componentβ actor owner. |
Ignored Actor Selector | Vanilla PCG Actor Selector. |
This refinement can be rather expensive depending on the number of edges.