Heuristics
A single heuristics definition
Table of content
The Shortest Distance is the most basic heuristics of all. Scores are directly tied to edgeβ length, favoring shorter distances at all times.
Properties
Property | Description |
---|---|
Basics | Β |
Weight Factor | Weight of this heuristic against other concurrent heuristics. The higher the value, the more important it is during resolution. |
Invert | Whether the score of this heuristic should be inverted. This effectively samples the score curve backwards. |
Score Curve | Curve over which the heuristic values will be remapped. |
Distance Settings | |
TBD | TBD |
Local Weight | Β |
Use Local Weight Multiplier | If enabled, this heuristic will be using a dynamic, per-point weight factor. |
Local Weight Multiplier Source | Whether to read the weight from Vtx or Edges points. |
Local Weight Multiplier Attribute | Attribute to read the local weight from. |
Roaming | Β |
UVW Seed | Bounds-relative roaming seed point |
UVW Goal | Bounds-relative roaming goal point |
Roaming seed/goal points are used as fallback in contexts that are using heuristics but donβt have explicit seed/goals; such as Cluster RefineβMST or Score-based refinements.