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Notes & informations

This section is dedicated to broader & shared documentation topics. Node specifics can be found on the dedicated node page.


Table of content


When working with specific nodes, make sure to check out the home of the category they belong to as it often contains important infos pertaining to their family of nodes as a whole!


Basics

General concepts & disambiguation

An overview of the concepts PCGEx uses, and assumption around the meaning of certain keywords.

Plugin Settings

PCGEx’ Project Settings

An overview of the plugin global settings that can be tweaked through the project settings panel.

PCGEx Nodes

Shared concepts

A summary of the informations & parameters available on every PCGEx node.

Working with Clusters

Vtx? Edges?

A summary of what “graph” means and entails in the context of PCGEx.


Recurring settings


Comparisons

PCGEx’ comparison overview

This page lists the comparison used by a bunch of different nodes.

Blending

PCGEx’ blendings overview

This page centralizes documentation for Blending, allowing us to keep relevant content accessible without duplicating extensive details across individual pages; as many nodes have blending capabilities.

Fitting

PCGEx’ fitting overview

This page centralizes documentation for Fitting, allowing us to keep relevant content accessible without duplicating extensive details across individual pages; as a few nodes have fitting capabilities and it’s a heavy piece of doc.


Nodes Categories


Clusters

Arithmetic vtx/edge clusters generation & operations

Easily generate relational structures from points

Pathfinding

Modules & Documentation

This section is dedicated to broader pathfinding topics & modules. Node specifics can be found on their dedicated node page.

Paths

Smooth, orient, tangents, …

Manipulate points as linearily ordered datasets

Staging

Data Asset & Staging nodes

Prepare points for spawning meshes & actors

Sampling

Data from nearest points, polylines, surfaces, …

Extract data from surroundings

Shape Ecosystem

Create parametric shapes from seeds