All-around, generic utility nodes.
Sort points using any number of properties and attributes
Create complex partitions from multiple criteria
Proximity-based point pruning and blending.
Convert point clouds to a single bounding point
Transfer attribute values to collection tags
Compute attribute statistics & unique values
Find a point closest to a bound-relative position.
Cherry pick points using their indices.
Destroys target actors created by the same PCG Component
Filter point collections based on tags & attributes using string queries
Write current point index to an attribute
Reverse current points order. Way faster than reverse index sort.
A node that batche-process individual actions
Get/Set GUID in a wide range of formats
Artificially drive loop subgraph iteration count
Merge points based on shared tags
Keep/Remove tags & attributes using string queries
Refreshes point seeds based on their position.
Filter point dataset by their point count.
Kindda like self-pruning but for collections.
Various unusual transform …
Two nodes to conveniently relax point data.