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Paths

Smooth, orient, tangents, …

Manipulate points as linearily ordered datasets


This section contains path-like data utilities.

Paths are just points

Like every other PCGEx thing, Paths are really just Points Dataset – however, Path nodes assume that the input data represent a “path”, a.k.a an ordered list of point. Each point represent a “step” inside that path, from the first to last point in the Dataset.

Paths nodes accept any inputs, and do not rely on any custom attributes to work..

All path nodes have a Closed Path checkbox to indicate whether it should process its input as closed or open paths.

At the time of writing, there is no way to handler per-input closed/open state. Either all inputs are considered closed, or they are not.. This will change in the future, and will likely rely on user-defined tags to know whether a path is to be considered closed or not.


Paths Nodes


Smooth

Smooth points properties and attributes

Orient

Orient points in relation to their neighbors

Path Spline Mesh

Create SplineMesh components from paths

Solidify Path

Solidify paths into “edges”

Path × Path Crossings

Find crossings within & against paths.

Path × Bounds Intersections

Find intersections with points bounds.

Blend

Blend individual points between from paths’ start and end points.

Fuse Collinear

Fuse collinear points on a path

Offset

Offset path along a direction

Attribute Rolling

Does a rolling operation over properties & attributes along a path

Fuse Collinear

Fuse collinear points on a path

Subdivide

Create sub-points between existing points

Write Paths Properties

Compute extra path informations

Paths to Clusters

Convert paths to clusters.