Data from nearest points, polylines, surfaces, …
Extract data from surroundings
This section contains raw data samplers. They’re mostly helpers/boilerplate code to sample and write data to attribute without providing immediate mean of using of the results.
Sample information from the nearest mesh collision
Sample environment using line casting
Sample informations from the nearest spline
Sample points within a spherical range
Sample within bounds
Compute overlap statistics between point collections
Sample points based on edge connections