FAB Plugin
The easiest way to install PCGEx is to get it from FAB.
FAB Release is coming Soon(tm)
The FAB release matches the latest Github release.
Drop-in Package
The second easiest way to install PCGEx is to download the packaged version of the plugin.
However, for the sake of simplicity (and size), a packaged version only exist for the latest launcher minor release of the engine, at the time the PCGEx release was published.
PCGEx for Unreal 5.5 PCGEx for Unreal 5.4 PCGEx for Unreal 5.3
Simply download one of the .zip above and put PCGExtendedToolkit
directly in your YourProject/Plugins/
folder.
Note that these packages are created in windows, for windows – you can always compile the plugin yourself from the sources if the latest package doesn’t work for your version of the editor.
Build from Source
If building from source, make sure your project & computer is set-up for C++ dev. See Epic Documentation on the topic.
Cloning & Build using Git
The best way is to clone the repository to a submodule; that way you can contribute pull requests if you want.
> cd YourProject
> git submodule add https://github.com/Nebukam/PCGExtendedToolkit Plugins/PCGExtendedToolkit
> git add ../.gitmodules
> git commit
Install from the Source’ ZIP
Alternatively you can download the ZIP of this repo and place it in YourProject/Plugins/PCGExtendedToolkit
Finding Nodes
Once the plugin is installed and compiled, nodes are available in any PCG Graph along with vanilla nodes. You can either find them in the explorer on the left, or in the list when right-clicking any empty space in the graph.
All PCGEx nodes are prefixed with
PCGEx |
– which is a bit annoying at first, but quickly comes in handy to ensure nodes are clearly identifiable.